Notes on building enduring companies — product, engineering, AI, and the lessons in between.
The hardest and most valuable thing a product partner can do is help you decide what not to build.
Execution is cheap and getting cheaper. Knowing what to execute is where the value moved.
Retention is a design problem long before it's a growth problem.
The goal of an early launch isn't to be finished. It's to start learning as fast as possible.
The best stack is rarely the newest one. It's the one your team can move fast in for years.
Agents are extraordinary at some jobs and quietly terrible at others. Knowing which is the whole game.